Studio Greengoat

A collection of art & illustration by Greengoat.

Month: April, 2012

One Page Dungeon: Devil Gut Rock

So, in the interest of triggering more rpg game-playing in my recalcitrant friend, I challenged him to make an entry for the One Page Dungeon Contest this year. Although he is well versed in the nature of dungeon adventuring and RPGs from way back in his youth, he balks at currently playing for various reasons of time commitment and free time. However, he is quite keen on the study of structures and the creation of “game play objects” like miniature painting and particularly making war-game scenery. I knew he would be up for some dungeon design.

So I emailed him the link to the One Page Dungeon contest on a lark, realizing that we had just over a week to go before the submission deadline. But it would be fun to goad him into a competitive effort. The process would be good for my infrequent DMing as well.

After he took the bait and started discussing ideas I then started to look through the OPDC webpage in earnest and saw that there were actual prizes awarded and I got more excited. And then I looked through the winning entries from the previous years and got nervous. There was some good stuff, both from a visual standpoint and play-wise. It would be some stiff competition.

Oh well, I figured, I told him we should blast through the process, try and get them submitted and then take turns playing each other through the dungeons one night. (Maybe shouting over to Mrs. Greengoat about how much fun this was.) That would be the best part and I could use my entry for a future session with the notorious NY Redbox Crew.

So after too much time spent on inking my isometric map and cramming as much text as I could decently fit on a sheet of paper I was finished. I wanted a good playable dungeon and kept my visual extravagances limited for readability and clarity. Or maybe I tell myself that because the map is kinda bare.) It has inspired me to get into more isometric cartography in future endeavors.

Tools used: I inkjet printed an isometric grid straight onto Borden & Riley Paris Paper and penciled in the rooms. I used india ink with brush and pen straight over that and added the keyed numbers digitally. Wrote the text in Open Office and did layout in InDesign with free fonts. I should start using all open source software in the future. Adobe habits are hard to break. I listened to the Melvins during the process.

Use and Enjoy:



Car Wars – Movement Cards

Taking inspiration from the sets of movement cards for phased-movement in other games, I created a simple set of five letter-sized movement cards for use in my Car Wars duels. Generally if I was refereeing a game & running vehicles the distraction of having to manage the movement chart made my tactics suffer. So my solution was to make the movement chart shared by the table so people can mind their own movement phases. I printed them on card stock, laminated them, and put them on a typing stand on the play table and they work great.  I guess there is more of an honor system involved and the players have to make sure they move in proper succession (faster to slower) but I like not having the move chart in front of me. Use and enjoy.


Dwimmermount Sketches

As part of the Dwimmermount Kickstarter run by my associate Tavis Allison I have been doing some sketches in my role as one of the Artists-In-Residence in his table sessions run at the Brooklyn Strategist.

If you didn’t know, it is somewhat hard to make a worthwhile drawing while contributing to the table and not getting your character killed in old-school play. I have a couple of sketches bouncing around but I actually had to sit down and work a while to come up with something not-totally-embarrassing.

I fixated on the strange decimated hamburger orcs that our party encountered near the main entrance of the dungeon and was hard pressed for a way of depicting an orc reduced to ground-chuck and reformed into his former living shape. I decided that a lack of eye-lids is what would tell that story.